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Word Search 2

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Word Search 2 is a 2D word search game where you need to find every word from the list hidden in the grid to progress and earn animated backgrounds and more.

 

I am working on this game as UI integrator and technical artist.

UI Integration

splashscreen from word search 2 on mockup
splashscreen from word search 2 on IphoneX
splashscreen from word search 2 on Ipad
  • Matching UI integration to Mockup and PO vision for every devices

Animations part

BEFORE

Animation with code (DoTween) by programmers

AFTER

My retake - Timelines + basic clips

timeline from unity
  • Adding life and juiciness to the game

  • Moving some animation code to Timelines and clips for better control and transitions

  • Speed up the animations to have a better flow during player session

  • Animations using only scaling and alpha for the whole menu (3 clips)

  • Remove fade on SpriteRenderer: convert to scale

  • Gaining up to 4 seconds in total when receiving a bonus reward

Exemple of a Timeline

Performance part

Graphic

  • Remove duplicate sprites

  • 3D textures and sprites compression

  • Remove duplicate and unused VFX

  • Reexport and convert basic sprites to 9-slices

  • Clean VFX and minimize the usage of particules

  • Reintegration without Layout Element

graph with comparaison RAM usage from word search 2
graph with comparaison cold launch time from word search 2

Others - With the help of a programmer

  • Remove unused and deprecated scripts, prefabs and gameobjects from the scene

  • Convert some menus into adressables
  • Rethink some animations (less code, more Timelines and general clips)

We gain:

  • APK size => From 114Mo to 109Mo

  • RAM ~55Mo (low estimation)

  • Loding time => - 1s

  • Project maintainability ++

Quick overview

Here

I started working on

optimisation

Here

We released a second big optimisation pass

I did not cover everything, if you want to know more, feel free to contact me :D

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