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Technical Background
My early studies as a programmer gave me an in-depth understanding of the technical aspects of game development, allowing to be the bridge between the artists and the programmers
Adaptability
Having started as a 3D artist, I was able to adapt as needs evolved, from design to integration, and finally to UI
Team work
Home office does not mean individuality, as I have become an expert at writing technical documentation and sharing knowledge across teams and specialties
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